Adventure #9

Luck is integral to any good adventure.  The hero finds a gun by chance.  The detective stumbles upon a clue.  The guard just happens to look the opposite direction so the spy can pass by.

Luck was also the entry point for many of the adventures of my generation’s youth.  Luck in the form of a twelve-sided dice, to be precise.  The right roll could increase your barbarian’s magic blade melee attack +20, or get you eaten by a troll.  The tumble of the die literally made and unmade your world.

Above Randy and Roger Walthwaite play a classic round of Dungeons and Dragons.  They should be out trying their luck with the young ladies, but right now they need to see if a 17th level cyclops can be brought down by conjuring an energy storm via their 3rd level Elvin wizard.  Their fate lies in the roll of the dice!

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